Exploding Walls
ASSUMPTIONS:
This tutorial assumes you know how to make a mover and
set it up with a trigger. If you don't, I suggest reading the trigger tutorials
on unrealed.net
TUTORIAL:
First make your level... now make your
wall you want to have explode... make it into a mover.. Now put the mover in
your level.. set its KeyFrame1 to someplace outside your level.. Now add an
ExplodingWall next to it.. (its under effects)... next set your mover to the
folowing properties..
Events
Event - B1 (or
whatever you name your ExplodingWall)
Mover
bDamageTriggered = TRUE
bTriggerOnceOnly =
TRUE
bDamageThreshold = 20.0000 (make it higher if you
dont want the alt fire blaster to break it...)
MoverEncroachType = ME_IgnoreWhenEncroach
MoveTime
= 0.0000
Object
InitState =
TriggerOpenTimed
Now change the folowing properties on the Exploding
Wall
Events
Tag - B1 (same as Event on the
mover..)
ExplodingWall
GlassParticleSize - Play
around with the size until you get what you want for the effect....
WallTexture - Set it to your walls texture...
You should now be all set.. rebuild and test out your level..Have
fun.. word of advice tho.. try not to make the particles to big or they will
look dumb also play around with the number of Wall Pieces... but again try to
keep it low as it will slow down that part of your level if you have like 200
pieces :)